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Formulas
#1: vf = vo +
at #2: s = ˝ (vo + vf )t
#3: s = vot + ˝ a t 2
#4: vf 2 = vo2+ 2 as
average speed = total distance/total time
average velocity = net displacement/total time (plus a direction)
Pythagorean Theorem
s-t graphs: slope equals velocity
v-t graphs: slope equals acceleration; area equals displacement
a-t graphs: area equals the change in velocity
Diagrams
Chapter 2: 2.2, 2.3, 2.4, 2.5,
2.6, 2.7, 2.9, 2.10
In-Text Questions [yellow boxes]
pg 13 #1 and #2 | pg 18 (use g = 10 m/sec˛ ) |
pg 14 | pg 19 |
pg 16 #1 and #2 | pg 20 |
Vocabulary
kinematics | vector quantities: magnitude and direction |
scalar quantities: magnitude only |
freefall | displacement | distance |
projectile | velocity | speed/rate |
trajectory | instantaneous velocity vs average velocity | instantaneous speed vs average speed |
apex | constant/steady/uniform velocity | time |
acceleration during freefall | uniform/constant acceleration | mass |
instantaneous velocity |
acceleration due to gravity | weight |
Be able to match position-time graphs that represent each of the following activities: at rest close or far from to the detector, moving at a slow steady rate away from or towards the detector, moving quickly at a steady rate away from or towards the detector, moving faster and faster away from the detector, and moving slower and slower towards the detector. Be able to answer the following questions about either a position-time
or velocity-time graph when an object is moving at a uniform velocity: Be able to calculate the area under a vel-time graph which represents displacement and that under an acc-time graph which represents the change in velocity. Be able to construct the corresponding velocity-time, acceleration-time or position-time graph given one of the other types. Be able to recognize that when an object is either slowing down in a positive direction OR speeding up in a negative direction that "a" has a negative value. Be able to calculate an object's average speed given either a combination of speed and distance OR speed and time. (distance = rate * time) Be able to read a problem for the given values of the variables vo, vf, a, t, s. Be able to identify which kinematics equation is needed to solve for the requested unknown. Be able to perform the algebra necessary to reach a numerical solution and to give the correct units for that answer. Make sure you can use the five kinematics equations - they do NOT have to be memorized. Be able to recognize that "starting from rest" means vo = O and "comes to a stop" means vf = O. Be able to determine when average velocity can be calculated using (vf + vo ) / 2 and when you must use the definition that average velocity equals (net displacement) / (total time). Be able to use the definition that average speed equals (total distance traveled) / (total time). Be able to determine when the magnitude of an object's speed equals the magnitude of its velocity and when its distance traveled equals the magnitude of its displacement. Be able to read a problem for the given values of the variables vo, vf, a, t, s. Be able to recognize and state the units used to measure: original velocity, final velocity, average velocity, acceleration, displacement and time. Remember that "starting from rest" means vo = 0 and "comes to a stop" means vf = 0. Be able to identify which kinematics equation is needed to solve for the requested unknown (equation quizzes). Be able to perform the algebra necessary to reach a numerical solution and to give the correct units for that answer. When an object is thrown straight up, what are the unique conditions that place it at
the apex? Given three identical cliffs with these release
configurations: Be able to draw a generalized position-time, velocity-time and acceleration-time graphs for a projectile that is either dropped from rest, thrown straight down, or thrown straight up |
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